Level | 1st Level | Casting Time | 1 bonus action | Range | 30m |
---|---|---|---|---|---|
AoE | Single | Duration | Concentration, up to 1 hour | ||
School | Divination | Components | V, S | ||
Classes | Paladin*, Ranger, White Mage* |
You mystically mark a creature as your quarry.
Choose a creature that you can see within range. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any WIS (Perception) or WIS (Survival) check you make to find it. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels: At Level 3 or 4, you can maintain your concentration on the spell for up to 8 hours. At Level 5 or higher, you can maintain your concentration on the spell for up to 24 hours.
The hunt... begins.