Hunter's Mark

Hunter's Mark
Level1st Level Casting Time1 bonus action Range30m
AoESingle DurationConcentration, up to 1 hour
SchoolDivination ComponentsV, S
ClassesPaladin*, Ranger, White Mage*

You mystically mark a creature as your quarry.

Choose a creature that you can see within range. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any WIS (Perception) or WIS (Survival) check you make to find it. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

At Higher Levels: At Level 3 or 4, you can maintain your concentration on the spell for up to 8 hours. At Level 5 or higher, you can maintain your concentration on the spell for up to 24 hours.

The hunt... begins.